Lou,
Here are my thoughts regarding the new direction for the game:
1. I'd like to create a character-driven game that works much like table-top as far as personal attention is concerned. The idea would be to have a small group of players who can get together once a week or so and rp, and that those group scenes could also be supplemented by smaller scenes arranged by the players themselves and even solo fiction regarding their characters. Each scene/story would be logged here on the wiki and, when read in sequence, would amount to essentially a cooperative fantasy novel with a proper beginning, middle and end.
2. I think we can use a great deal of the theme for Connovar as initially envisioned. I would propose that the starting group of players all be young monks at the monastery. The opening sequence of events would essentially detail the collapse of the monastery to the madness of Shannath, spurring our heroes out into the wider world to discover a chain of events ultimately leading to the classic final confrontation with a great evil.
3. This format, I think, allows us to build and create theme as needed, though, obviously, broad brush strokes will be required in many different areas. We may even decide at the end of this, that Connovar is now so fleshed out an wonderful that we'd like to open it up to become a more standard-style mush.
4. I am happy to be the engineer of the overall storyline if you prefer to remain blissfully blind in that regard and to enjoy the 'story' as it unfolds. Or, if you, or other players want to be involved, we can work together on those details. There is even a third option where I master the overall storyline, but players can take up pieces of the puzzle to GM as they desire/are inspired.
What do you think?





